Release Notes: Video Conferencing!

For the last few weeks we've been hard at work building a next generation video conferencing platform.

Though things will look relatively similar from the UI end, there are a some big changes under the hood.

(1) Improved connectivity - connecting to a call (navigating firewalls etc) will be a much improved experience - it will be faster, with better reliability.

(2) Team calls are now channel based! This means that your team can have many calls running simultaneously and you can hop on/off calls easily! It will be like channel surfing at home! alt

(3) Large scale calls - let's face it, a video conference call with 200 people may not be that useful, but it can be for 15 or 20 people. However, there are 2 big problems when you do large scale calls: (1) internet bandwidth and (2) your computer's CPU. With our new "Mixer" technology, we killed 2 birds with one stone -- you'll be able to have a call with many people, with limited bandwidth usage -and- your computer won't complain about it!

(4) Say goodbye to team ringing - One of the super annoying things with the old version of Brim is that each time you wanted to start a team call, it would actually ring everyone on the team. This could become very disruptive (particularly if you had a lot of people on your team). Now, when a call is started it will send an instant message to your teammates and they can simply click to join.

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We will still use ringing there is a 1:1 call.

Let us know your thoughts ... and as always ... Happy Brimming!

-The Brim Team